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Make New Monsters the Rite Way!
Pathways Bestiary collects the first 60 templates from pathways magazine, updating and revising them, and presenting them along with sample stat blocks. Within these pages you'll find dozens of templates, ranging from thematic ways to tie monsters to one of the Seven Deadly Sins and complex re-skinning’s that make humanoids into massive kaiju, to simple additions that bolt a theme or concept onto a creature to give it a new role within an adventure's narrative. Each comes with some guidance on how the templated creatures can be worked into an adventure, a full stat block of a creature made new with the templates rules, and all the custom art you need to bring these creations to live.
More than just another collection of monsters that can be used at a single CR, this 228 page rule book is an important part of any GM's toolbox. Whether you need to boost an encounter’s CR, twist something from a published adventure to better suit your game group, or just want to dig through the plots and ideas presented here and use the templates to build your own unique vision of a fun encounter, these templates do more than just add a few dozen new monsters to your random encounter tables. They multiply the (likely vast) number of monster you already have by the number of templates within, turning even a game otherwise using only a single bestiary, into a world with tens of thousands of potential new foes.
Fear the Desert No More!
101 Desert Spells gives players and GMs scores of thirst-quenching new spells. From the endless expanse of frozen tundra to the sunbaked hills of ever-shifting sand, characters somehow keep finding themselves in inhospitable and dry environments. In addition to traditional deserts, this volume explores other deserted places characters explore, from abandoned mines to ghost towns and more.
Everyone who’s spent time in these places knows there’s more there than meets the eye. How do the sand-dwelling critters manage to stay alive in the scorching heat? What lairs beneath the arctic sheet? What other than ghosts is causing bumps and creaks in the abandoned house?
In a world full of magic, what spells and powers have these beings uncovered and how might your characters make use of that power?
Entirely compatible with the Pathfinder Roleplaying Game, 101 Desert Spells expands the spell lists of casters in the Pathfinder Roleplaying Game Core Rulebook, the Pathfinder Roleplaying Game Advanced Class Guide, the Pathfinder Roleplaying Game Advanced Player’s Guide and Pathfinder Roleplaying Game Ultimate Magic.
A Sisterhood of Warriors
In the Company of Valkyries introduces the culture of those who choose from the slain. A discussion of the origins of these immortal warriors, and a look into their traditions and rituals, provides a new option for your players who want to belong to a sacred and mysterious sisterhood.
Do you choose the Fortune Weaver archetype, pulling on the strands of fate to bend the destiny of your companions? Or do you become a Raven Feeder, furiously launching yourself into battle, drawing upon the life and blood contained in others? Perhaps you are a Saga Singer, carrying the tales of the valorous from battlefield to battlefield.
This book also includes:
A slew of new feats, items, and magical meads
The valkyrie paragon class, with more than 50 unique talents and other options to power up your character.
The Shield Maiden prestige class. Onward, to Battle!