101 Desert Spells gives players and GMs scores of thirst-quenching new spells. From the endless expanse of frozen tundra to the sunbaked hills of ever-shifting sand, characters somehow keep finding themselves in inhospitable and dry environments. In addition to traditional deserts, this volume explores other deserted places characters explore, from abandoned mines to ghost towns and more.
Everyone who’s spent time in these places knows there’s more there than meets the eye. How do the sand-dwelling critters manage to stay alive in the scorching heat? What lairs beneath the arctic sheet? What other than ghosts is causing bumps and creaks in the abandoned house? In a world full of magic, what spells and powers have these beings uncovered and how might your characters make use of that power?
Entirely compatible with the Pathfinder Roleplaying Game, 101 Desert Spells expands the spell lists of casters in the Pathfinder Roleplaying Game Core Rulebook, the Pathfinder Roleplaying Game Advanced Class Guide, the Pathfinder Roleplaying Game Advanced Player’s Guide and Pathfinder Roleplaying Game Ultimate Magic.